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Science / Possible civilizations

What If the Aliens
Stayed Home?

A civilization could live in a small place. The machinery keeping it alive might be enormous.

Aryan Yadav · · 13 min read

A dark stone on an alien shoreline reveals an intricate miniature world within its fractured face
An imagined civilization inside a stone. Speculative illustration.

The Star Destroyer takes a while to pass over the camera. By the time it has, you've got the point: whoever built it has resources. Give them another million years and it's easy to imagine the same thing on a larger scale, with whole stars put to work.

I find it harder to imagine what the inhabitants would want after all that time. We give them a million years of progress and somehow they still want more territory.

An enormous industrial spacecraft passes over a planet, dwarfing smaller service craft
An imagined fleet, in the visual language of space opera.

A Kurzgesagt video about the Barrow scale ↗ got me thinking about the other direction. What if a civilization spent those years getting better at working with very small things? Repairing cells, making materials, eventually arranging matter in ways we can only attempt under laboratory conditions. There could be a lot happening on a planet that looks unremarkable from space.

I get stuck on the machinery. Even if the inhabitants become very small, something has to supply their energy and materials. How much equipment would be outside the little world in the picture?

Two ways of asking how far they've got

The Kardashev scale measures the energy a civilization can use. In its familiar form, the landmarks are planetary, stellar and galactic power. Kardashev was thinking about communication with extraterrestrial civilizations. Conquering the neighbours isn't part of the definition. The 1964 paper ↗

John D. Barrow asked how small a thing a civilization could manipulate. His sequence goes from objects our own size down through genes, molecules and atoms, then nuclei and elementary particles. At the far, speculative end is control of spacetime itself. Impossibility, chapter 5 ↗

These don't have to be rival futures. A society that can manufacture things atom by atom might need a vast power supply to do it. The inhabitants could occupy a small space while their equipment spreads far beyond them.

01 / Two questions, no single ranking
Kardashev

How much energy
can it use?

Planetary, stellar, galactic scales.

Barrow

How finely can
it control matter?

From everyday objects toward smaller structures.

A civilization could develop along both dimensions.

Conceptual comparison. Neither scale measures wellbeing, and the speculative endpoints are not demonstrated capabilities.

We can move individual atoms and still struggle to repair damaged organs. Knowing how to do something to one carefully prepared sample leaves many other things we don't know how to do. A single level on a scale hides that unevenness.

Three places to look more closely
Illustration of a silicon wafer with a repeating grid of dies and a gloved fingertip near its edge
Pattern

A manufactured surface

A regular array is the visible result of many tightly controlled processes.

Phase-contrast micrograph of HeLa cells, with bright cell boundaries against a green field
Life / Microscopy

Cells in culture

HeLa cells, imaged with phase contrast and a green filter.

Y tambe · CC BY-SA 3.0. Converted to WebP; full frame retained.

Schematic metallic microscope tip above a single amber atom on a crystalline surface
Precision

A particular atom

The ability to position one target under carefully prepared conditions.

Different scales, different kinds of evidence. The wafer and atomic probe are illustrations; the cells are a real microscope image.

Thirty-five atoms, and everything around them

In 1989, IBM researchers arranged thirty-five xenon atoms to spell out the company's initials. I like that the result of such a difficult experiment was a company logo. IBM's account ↗

But look at what the experiment needed: a scanning tunnelling microscope, a vacuum, temperatures close to absolute zero. Those atoms weren't sitting on a desk. The laboratory is part of the achievement, even if it tends to get left out of the picture.

The James Webb Space Telescope suspended in front of the large circular opening of NASA’s Chamber A, with technicians below
The supporting machinery / Photograph

First, make the environment.

A different experiment, the same need to control the surroundings: Webb entering NASA’s Chamber A for thermal-vacuum testing in 2017. The chamber surrounds the instrument with conditions it will face in space.

NASA / Chris Gunn ↗

Now try to turn that experiment into a factory. It has to repeat the operation, deal with errors, find broken components and replace them. Materials have to arrive. Heat has to leave. You might be able to place an atom exactly where you want it and still be a long way from making anything useful at a reasonable speed.

I'd be happy with much less than a universal machine that can make anything. Repairing a damaged part without taking the whole thing apart would be a substantial change on its own.

02 / What does “control” mean?
  1. Demonstrate

    Move an atom.

    One operation under prepared conditions.

  2. Manufacture

    Repeat it reliably.

    Manage throughput, errors, supply and heat.

  3. Generalise

    Build what you intend.

    Many materials and environments. Far beyond a single demonstration.

Success at the first step doesn't establish the next two.

Different engineering demands, not an inevitable timeline. IBM’s atomic demonstration is real; universal atom-by-atom manufacturing is not established.

Recycling has similar limits. Take an old phone apart and you have to separate its materials and replace what you lose. If the next thing you want to build needs an element the phone doesn't contain, chemical rearrangement won't supply it. Nuclear transformations are another matter, with another set of costs.

03 / Rearranging matter still takes work
External inputs

Energy, replacement material and working equipment

  1. Old object

    A mixture of materials.

  2. Separate

    Identify, sort and purify.

  3. Feedstock

    Recover usable ingredients.

  4. Make again

    Build and check the result.

Heat leaves the process. Losses and unusable material need handling.

A simplified material-recovery route. Chemical rearrangement preserves the identity of the elements; it does not supply an element that is absent.

The video goes on to bodies rebuilt at will and the engineering of spacetime. There are some missing steps here. We can edit genes without understanding nearly enough about an organism to make it immortal. “Control of spacetime” is even harder to turn into an experiment.

A world worth staying in

Greg Egan's Diaspora ↗ goes well beyond fine manufacturing. Its software minds live in computational communities called polises. We don't know whether uploading a person is possible, or what would survive the transfer. The novel lets us assume it for a while.

Then ask what would make one of these inhabitants want to leave. Their world could offer experiences for which a human body has no senses. Another planet might be interesting, but so might whatever they were already doing at home. I like that Egan gives us lives we can't easily reduce to a human city with better gadgets.

An imagined habitat of curved ivory terraces and looping paths suspended in darkness, with small geometric inhabitants
An imagined computational habitat, inspired by Egan’s polises. Concept illustration.

Of course, the novel is called Diaspora. A cosmic catastrophe helps set its outward journey in motion. The computers are still somewhere, and that somewhere can be damaged.

I wouldn't expect everyone to make the same choice anyway. There could be people exploring distant systems while their neighbours spend centuries working on something that fits inside a room.

Staying close has at least one practical advantage. Light takes about 3.3 nanoseconds to cross a metre in vacuum, and 3.3 seconds to cross a million kilometres. A reply takes just as long to come back. If your machines keep waiting for each other's answers, spreading them out gets expensive in time. The speed-of-light limit ↗

04 / Distance becomes a delay

Even a perfect message
has to get there.

tmin = dc
Across 1 metre3.3 ns

Across a compact machine.

Across 1,000 km3.3 ms

Between distant facilities.

Across 1 million km3.3 s

Across a dispersed habitat.

A reply doubles the travel time. Processing adds more.

One-way light travel in vacuum, rounded. d is distance; c = 299,792,458 m/s. The lines are not drawn to distance scale. NIST ↗

The machines around the mind

Suppose these inhabitants do live in a compact computer. Their simulated world has mountains, weather, whatever else they have chosen to put there. Outside it, collectors catch starlight and a cooling system loses heat to space. Someone has to maintain the equipment.

The inhabitants might never leave home. Keeping home running could occupy a solar system.

05 / The world and what keeps it running
CollectSeparate collector sails orbit a bright star in loose bands, forming an imagined partial Dyson swarm

Catch the starlight.

Power arrives from outside the inhabited world.

Inhabit
A physical
computer

Live here.

An imagined world runs on this small part of the system.

RadiateA small computing module in dark space with broad pale radiator wings that dwarf it

Lose the heat.

Emitting surfaces could extend far beyond the processor.

Conceptual energy flow, not a scale drawing or a complete engineering design. The two images are imagined structures. Material supply, transport and maintenance are omitted. A room-temperature radiator emits mainly infrared light.

Through a telescope, we might see a huge construction project. We wouldn't know whether it powered expeditions or people who had no interest in going anywhere.

Even the cooling equipment can be surprisingly large. Take one megawatt of waste heat and an ideal radiator facing cold space. At 300 kelvin, roughly room temperature, it needs about 2,177 square metres of emitting surface. Lower the temperature by half and it needs sixteen times as much area. You can try it below. Thermal control reference ↗

06 / One megawatt of waste heat

Cooler needs more area.

An ideal blackbody radiator facing cold space: ε = 1, negligible incoming heat, fixed Pheat = 1 MW. A is total emitting area, not the footprint.

Emitting area required2,177 m²Equivalent square side46.7 m

A compact processor could have a very large cooling system.

The calculation and infrared spectrum

At a fixed temperature, each square metre radiates the same power. Divide the heat load by that power per unit area to find the emitting surface required.

A ≈ PheatεσT⁴
150 K34,836 m²
300 K2,177 m²
600 K136 m²
Where the spectrum peaks
λpeak ≈ 2898T μm
9.66 μm

Infrared, beyond visible light.

Visible light occupies the short band at the left. Logarithmic wavelength scale; marker shows the peak, not the full spectrum.

T is the radiator’s temperature in kelvin. ε is emissivity; σ ≈ 5.6704 × 10⁻⁸ W m⁻² K⁻⁴. We neglect radiation arriving from the surroundings and assume every emitting surface has a clear view of cold space. Real geometry, sunlight, materials and refrigeration change the engineering problem. The example does not predict the power use of an alien mind.

The wavelength relation is Wien’s law for the peak of a blackbody spectrum expressed per unit wavelength. Lower temperature shifts this peak toward longer wavelengths. Radiation laws reference ↗

Calculated illustration using the Stefan-Boltzmann and Wien laws. Thermal control reference ↗

So there are competing demands. Keep the machines close and they can communicate quickly. Give the radiator more room and you have to move heat out to it. Using less power would help. Perhaps a world could run more slowly, though events outside would carry on at their usual pace. I'd want to know what that trade would feel like to someone living there.

A closer lookWhy geometry and erasure matter

Two limits are easy to conflate. Packing the same heat production into a smaller cube reduces the surface available to lose it. Building a larger cube at the same heat production per unit volume also creates a problem: volume grows faster than surface area. The drawing below shows the second case.

Technical note / Geometry
L

Side length L

Volume L³
Surface area 6L²

2L

Side length 2L

Volume 8L³
Surface area 24L²

Surface / volume
AV = 6L

Double the length.
Halve the surface available per unit volume.

For a solid cube with heat generation proportional to its volume. Separate radiators, channels and fins change the cooling geometry. This does not say that smaller individual components must run hotter.
Technical note / Irreversible erasure

What does one erased bit cost?

In the standard setting, resetting one initially unknown, equally likely bit to a fixed value has a minimum average heat cost. Bérut and colleagues tested this limit using a tiny trapped particle as a one-bit memory.

For the stated erasure process⟨Q⟩ ≥ kBT ln 2T is the temperature.
kB is Boltzmann’s constant.

This is a bound on irreversible erasure, not the energy cost of every computation. Lowering the computer’s operating temperature lowers this bound. The radiator may operate at a different temperature; refrigeration consumes power and adds heat that must also be rejected. Bérut et al., 2012 ↗

Somebody might leave

There's an objection I can't get around. Most societies could be happy where they are, and one could still send out machines that establish settlements. If those settlements send out more machines, the process could keep going without most intelligent life ever choosing to travel.

This is why I don't think “they stayed home” settles the Fermi paradox. Giving people a reason to stay isn't enough. You'd have to explain why the ones who leave don't spread, or why we haven't encountered them.

The chain could break. Settlements fail. A destination might be unsuitable. Carroll-Nellenback and colleagues explored this in their settlement models: some conditions allow widespread settlement, while others leave suitable systems unoccupied in an inhabited galaxy. How long settlements last matters. The Aurora Effect ↗

I can imagine an inhabited galaxy in which the travellers are the people we're most likely to meet. That wouldn't tell us much about everyone they left behind.

Would we recognise the inhabitants?

In Stanisław Lem's Solaris ↗, the alien intelligence is an ocean. The humans spend a great deal of effort studying it and still have enormous trouble making contact. It isn't an example of a tiny civilization. It makes me wonder whether we'd recognise what was in front of us even after arriving.

There is no obvious place to meet the government. You can't assume that what the ocean does divides into work, conversation and thought. What would count as it answering you?

A vast folded copper-coloured alien ocean beneath a tiny human observation platform
An illustration inspired by the ocean in Solaris. The structures are an artistic interpretation.

From here, we have to begin with things our instruments can detect. A radio signal, for example, or the waste heat from a civilization using a substantial amount of starlight. Project Hephaistos has used infrared observations to put limits on some possible Dyson-sphere populations. Those limits depend on how much starlight the structures intercept, their temperature and the reach of the observations. Project Hephaistos I ↗

Small inhabitants with an enormous energy bill could still be conspicuous. A society that uses much less energy would be a different search problem.

07 / From an idea to an observation
Assume

A civilization intercepts starlight
and radiates waste heat at a given temperature.

Look for

Extra infrared emission

An excess appears

Check natural explanations, including dust.

No excess detected

Constrain that model within the search’s sensitivity.

Neither result, by itself, tells us who lives there.

A simplified reading of waste-heat searches. What a search can exclude depends on its assumptions and coverage.

What would they do with another million years?

I'm curious about a society that spends a few centuries repairing its own planet. How much would it need to understand about the life already there? Would its inhabitants agree on what counts as repaired? It's easy to grant them wonderful machines and skip over what they would use them for.

An imagined alien habitat of planted terraces and shallow pools descending toward a still sea
An imagined coastal habitat, with planted terraces, pools and a distant observatory.

I'd like to see more science fiction willing to linger on such a place. Let the visiting ship arrive. Let its instruments find breathable air, ordinary temperatures, no orbital traffic. Then have someone on board notice a patch of ground rearranging itself between observations.

The ship has crossed a thousand light-years. It might need to stop and look more closely.